Wednesday, December 23, 2020

Happy Holidays!

 

That's it for this year!

We'll take some days of rest to renew our energies and we'll be back next year. We'll still be around for doubts and questions as well as preparing the two holidays mini projects which we'll publish mid January.

A toast for a better, happier and easier year to come!

Happy holidays!


https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official 

Jeera and Fanny


 

https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official 

Monday, December 14, 2020

About Android version, plans and characters for next world.


 Hi everyone!


We are delaying the android version one day because when testing with different devices, the game stopped in some of those when it had a lot to load (like opening the gallery).

We'll work on reduce those loads and we think we'll have it by tomorrow.

About our next plans, before holidays, beside of polishing everything a little on the programming side, we want to have prepared the texts, the characters and the backgrounds for next world,  Utopia (in the image you can see the chosen for that world).  

We'll rest for some days but we'll take the chance to prepare two little projects: A video for the interdimensional event of chapter 3 and a stand alone version of the combat. We'll publish them both for influenced mage/nobles tiers and above at the beginning of January, for all patrons at the end of it and public by the end of February.

Once back from holidays we'll keep working on next world release and our plan is to have it done by the end of January. If possible with some more art in the academy. Also we'll make the public release of the 2.5 version with the combat and Show Towns world included. 

Have a nice day!  

https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official 

Saturday, December 12, 2020

Alpha 2.5 of chapter 3 for patrons

 



New version with combat included! It will need some polish, some balancing and mechanics to actually be a threat to the academy but all features are already here. During next week we'll post our plans for next release but now... The updates! Hope you'll enjoy it! Updates: · Fixed the possibility to stop the time and the academy. · Added a small tutorial to explain the management of the teachers and their skills and some fixes but is still a work in progress. · Added a button to advance time in Jane's office in the academy. · The main menu has been adapted and now includes a button to access a log for the academy updates and the combat menu, where you can purchase and upgrade the skills for the combat, select against which genders of enemies you want to see in the fight animations with particular characters (Show animations for both male and female, show always as if the characters is fighting with a female or always as fighting against a male), and manage the combat party. · Added the combat with Elana, the Spirit, Hanna, Christie and Belladona as fighters with 75+ animations. · Added sound for most of those animations. · Added a debug code for influenced maga/nobles and above tiers to unlock all characters for the combat with 1000 skill points for each other. https://www.patreon.com/posts/35899764 · There is a text tutorial which can be consulted anytime in the combat but this are roughly the mechanics: You select an enemy, a fighter and a physical skill to start the fight, and the goal is to leave the opponent without stamina. While you still have capacity to activate the turbo you can do so to increase the speed, increasing the stamina consumption for both fighters. If the special skills are purchased you can also perform those skills for a magic cost any time if they are ready (they have cooldown) with a wide range of effects. Keep in mind that those skills can fail while they are not leveled up. Also keep in mind that those enemies can have different behaviours (such as changing preferences, immune to turbos, extra toughness...) which now will be explained the first time you encounter therm. You win the fight if all enemies reach climax before your party. · Added a combat ending scene showing the experience earned for the characters and if they level up. · The combat is activated after completing Jane's world (in future will be after Dystopia). After completing it or using the button to skip it the event that will start it appears if you enter and exit the academy, with an event that contains another animation. After it, you'll find different enemy ragdolls around Jane's world to start battles with different amount, types and levels of enemies. In future there will be three types of enemy parties: places where always appear enemies with increasing level, enemies who block areas and disappear after being defeated and enemies who walks towards the academy. · You start the combat with Elana and the Spirit but as mentioned you can get 3 more fighters. Christie will appear in a area of a completed world (she should appear with futa appearance or not deppending on the choices of their dialog events but, if you skip Jane's world with the button, there is chances that appears with one or the other. In future we'll try to add a feature in the combat menu to change it since she mentions in the event that she can control it), Hanna will appear in the academy after the first fight but after talking to her, she will appear in another area of a completed world (Click on her is a little buggy but if you click a little around her ragdoll the event will start without much problem) and Belladona will appear in the academy ready to join the party after completing Show towns. · Added ragdolls for the destruction spawns and Hanna. · Added Hanna's avatar and the avatars of some old friends. · Added an event for Aly and Lily in the academy after completing Show towns. Known bugs and notes: · The Spirit in the inventory and the teachers images in their data sheets in the teachers rooms appear as white rectangles. · For some reason the portrait of the first enemy you select for the battle changes its gender. · Some texts fore the lessons are still not implemented or are not correct. · Some students can appear in a classroom where there is no lesson at that time. · Hanna's ragdoll is a little difficult to click in the event to get her for the combat. · Even if you start a new game the characters will still keep their level for the combat. · The climax animation for Belladona is a little buggy. · Thea change resolution tool doesn't work well and touch it can misalign the elements of the game. · Since we are working on changing the size of the game the images of the events appear in low resolution. · The third level of Spirit's sex sense skill only activates when you select him instead of at the beginning of the combat. · Many adjustments for the faces of the dialogue needs to be done. · If you skip jane's world the arrow to go to the sadness area from the love area, doesn't appear. · The rooster who sings to announce the change of the day, sings whenever he wants.

https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official  

Wednesday, December 9, 2020

Ditty

 

"Hello, hello! Excuse me... Do you have the permits to exist in this dimension?"

Monday, December 7, 2020

Some art and release plans.

 



Hi everyone!

Here is the preview of the last animation, which is already available for influenced mage/nobles and above tiers, and Hanna's avatar.

About next release, you can expect the release during this week. Combat is already done but we want to add a little "infrastructure" to it. Things like the starting event, places and mechanics to find the enemies, or where and how find the allies. Part of it is already done, and we are almost sure that we'll not be able to add everything we want, but at least some mechanics to not just put a spot to click and start a fight.

In any case, as mentioned, we want to publish this week and we already have the writing of the events and mechanics like leveling up the characters and their skills so if we see that this little "infrastructure" is going to take more time, we could as well release this week.
Public release will come by the end of January.

Have a nice day!   

https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official  

Sunday, November 29, 2020

Belladona



This are previews of some of the animations Belladona will have. Our patrons have 10 animations of her already available in early access. 

Have a nice week!

https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official 

 

Wednesday, November 18, 2020

Example of special attack: Aura of the baroness


An example of how the special attacks will appear in combat. In this case, an  special attack from Christie.  


https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official 

Sunday, November 15, 2020

New combat animations







 We just posted some new animations for Hanna in combat wich, as usual are already available in early access for our patrons.


https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official 

Friday, October 30, 2020

New animations previews, combat visual effects and new fighters!

 Hi everyone!

We just posted some new animations for Christie in combat wich, as usual are already available in early access for our patrons.


Also here is a sample of the visual effects we are preparing for the combat. When casting magic in this dimension, the results are unpredictable and this will be reflected in the combat with the possibility of magic failing or provoking a catastrophic failure, which is the case of the sample. However, as the magic skills get more level, the chances of failure will be reduced and, ultimately, suprimed. 



Finally, we are proud to present the last two characters that will protect the academy and the villagers from the ferocious destruction spawns, Hanna and Belladona. Initially, Hanna's place was meant to be for Alaina but, since she already had some animations and, since Christie was chosen in the polls to be part of the party, making, in our opinion, a trio of three characters, such as Elana, Christie and Alaina, too similar, we have decided to include this lovely villager.  


We could be posting some more things during the weekend but, in any case... Have a nice weekend!

Wednesday, October 28, 2020

Monday, October 26, 2020

Event of the week: Laia's request

 


Elana: You know... If you’re getting bored, ask us whatever you’d like to do to kill the time... In fact, I have in mind a couple of things that we could...
Laia points at the Spirit.
Laia:  Would he like to put his thing inside me?
Elana: He’d love it...
Spirit: I’d love it!
Laia: But...
Elana: But?
Laia: It's just... There’s something a little bit weird that I...
Elana: Speak without fear.
Laia: I have these strange memories... doing something like that... But not with my little hole down there… But for my other hole... Somehow, I remember that I used to like it...
Elana: Spirit?
Spirit: If that’s what you want... I'll be gentle,Laia.
Laia: No... I... Well if you want to... as for me…I'd rather want you to not be gentle… I think I’d like it more...
Elana: Laia... The more I know this girl, the more I like her...


https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official  

Friday, October 23, 2020

Another combat animation!


 This time with two versions, futa and toy.

Animation available in early access for our patrons.  

https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official  

Thursday, October 22, 2020

Tuesday, October 20, 2020

Wednesday, October 14, 2020

Enemy climax animation

Destruction spawn: "Pathetic... That was your most powerful attack? I felt nothing! HAHAHA! Now prepare to..."


Elana: "Hm... Fool... Look at your groin... You already reached climax..."

Destruction spawn: "Gnh... NANI...?!!"

Tuesday, October 13, 2020

Thursday, October 8, 2020

Two new combat animations



 Animations already available in early access for patrons in influenced mage/noble tiers and above.


https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official 

 

Wednesday, October 7, 2020

Four new combat animations





Animations already available in early access for patrons in influenced mage/noble tiers and above.


https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official 

 

Tuesday, October 6, 2020

Rough lines of combat and character winner to join the battle party


 The winner from the poll to join the battle party has been Christie!


At some point of the game, probably early and probably after small side quest she'll join Elana and the Spirit to help them defend against the strange new beings that has appeared in the dimension.

Beside her, there are at least two more characters planned to join the battles. We'll try to have all of them ready for next update, but there is high chances that this is not going to be possible because it means about 60 animations which is kinda insane (More animations that chapter 1 maybe even chapter 2). But we are getting faster at it, so we'll see :)

 
Rough lines about the combat:

Premise:
Some strange beings are appearing in the pre-existential dimension. They are chasing the the students of the academy and appear to be very powerful, to a point that Elana and the Spirit have nothing to do using violence against them. Luckily, for some reason, they also appear to be full of lust and can be seduced and easily dragged to sexy times. Sadly they appear to have some sort of dark aura around them, some sort of decay magic that causes our heroes to lose stamina way faster than what they are used to in this matters.

The battles:
The enemies will appear in groups and you'll have to chose one of the enemies, one of your fighters, and choose which action to perform to start the battle. You'll be able to change fighter, enemy and action any time, but the fight will not stop until one of the contendants is defeated, which will happen if his or her stamina reaches 0. The enemies will have preferences and some of the actions will affect them more, but they will also have different natures. Some will switch preferences during the battle, some will be tougher at the beginning, some will be more affected by "turbos" (provisional name) or not affected at all... The turbos are short periods of intensity that consumes more stamina but also inflicts more damage to the enemies stamina. The amount of times the fighter would be able to use this turbos and the amount of stamina it will consume, will also depend on the level he or she has on that matter. Beside of this, every fighter will also have their own special abilities that will be able to use during combat, which will consume magic. Abilities like heal the party, do a special attack, inspect the enemies... The danger of the battle allows them to focus a little more to perform magic, but there will be also risks if those skills have low level.

Management, level up and rewards:

In the game menu you'll be able to manage the combat party. Probably you'll be able to select up to three fighters building your team at will. There you'll be also able to manage a little the visual part of the fights. For example, Christie will fight as woman against mans and futa against woman, but there will be an option to see her as a woman with a strappon instead of futa. You'll be also able to able to choose if you want to see fights against both of the genders, one of them or none of them. For example if you chose to not see Elana fighting against females, when she is battling a female the game will show the equivalent animation action for males (more or less equivalent...) and if you choose not to see any of them you'll just see the effects in the stats.

After every victory, as a base, the player will earn lust power that will increase the whole lust amount of the academy and every fighter will earn experience points to level up, which will provide skill points to upgrade the combat actions.

Our idea is that every level would give a lot of skill points, but with plenty of fields to personalize the characters if wanted. For example the combat actions will have at least two different levels to use the skill points, one to increase the damage and one to reduce the stamina needed (for example making possible to have one action very harmful for the enemies stamina and one other that almost doesn't consumes any stamina for your fighter). Turbos and special abilities will also have their own levels for different matters, for example, a level on the magic abilities to reduce the chances of fail, or evolve the effects. Enemies will also have levels, beside coming in differents group sizes and natures, so managing your fighters will have certain amount of importance.

More or less this are basic for the combat. We could add some more stuff during the development but we think this could be something interesting as it is.

Of course, as always, comments and opinions are welcome.

Have a nice day!  

https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official  

Monday, October 5, 2020

Two new animations preview


Two new animations are already available for 10$+ patrons in early access. 

Tomorrow we'll reveal the new "fighter" winner from the poll and roughly explain the mechanics of the combat we are preparing. 

Have a nice day!

Friday, October 2, 2020

New combat animation

 


A new combat animations are already available in early access for our patrons.

https://www.patreon.com/elanachampionoflust

https://twitter.com/elana_official