Hi everyone!
This week Knot has been working one the next version of Frisky Island and will be at it for a month or so adding as much to the game as he can while some of the assets of Mojohunter are being prepared.
As for Mojohunter this week we have designed two more enemies to complete the one you can encounter on the initial area as well as made the base animations for them (available for the corresponding tiers) and we've open the animation poll to decide how their animations should be:
https://www.patreon.com/posts/mojohunter-poll-157054660
We'll close the poll when we'll begin to work on Wensday to begin to work on spicy stuff again that is has been a while.
Also what you see in the image with the blurred document is something we had to do at some point and we kinda begin to need it. We've settled each enemy for each area (45+ in total), decided their stats, the levels of the areas, calculated their hit points, damage, xp provided, their attacks... the levels of the hero, his attacks and how you'll obtain them... Defined the Npcs, which ones provide what when you return them enough mojo and little bit of how the movement of the world will be restricted (some will be tied to level, some to physical barriers, quests and such).
Basically a structural guide for us to build around instead of just notes and definitions which we had so far.
Have a nice weekend!









