Thursday, November 1, 2018

Possible direction of chapter 3.

We think the game mechanics (influence the villagers with new skills) has reached a cap where it could start to be boring, and because of the events from the story ending of chapter 2 and the beginning of chapter 3, (which we’ll not explain now to avoid spoilers :P) that bring us the chance to make a dramatic global change while still following the main story and plot, we are thinking on taking a new direction on chapter 3.

(Note that this doesn’t mean Elana will stop to influence/teach new things to the villagers.)

We think that it could be a good thing for the project, but we don’t want to go against the players desires so, we are opening a poll for the vote power tiers (5$+) to decide if we follow the old system or we change to the new system on the next chapter.

We already said this but, since the program we are using to develop the game, Adobe flash, it’s starting to be obsolete and, in the following couple of years, the internet browsers will stop working with it, for chapter 3 we’ll use a new platform.

Before we start to explain the changes:

· This are raw concepts and they could be adjusted.
· It could seem a ton of work, but it would be something similar to the chapter 1 (we think chapter 2 have ended up with too much content and it slowed a lot the development of the main story).
· It could look like everything is random and out of nowhere, but it actually fits with the main story and it will make sense.
· Keep in mind that we’re trying to do a detailed explanation avoiding possible spoilers.
· The sketches doesn’t necessarily match with the final concepts that would appear in the game. They are meant to help understanding this changes
· Sorry about the crappy sketches, we don’t have much time lately, but we think they are necessary to help introducing, explaining and asking you about this.


CHAPTER 3 IDEA


· New reality, a world of small worlds:


Due to the final events of the chapter 2 and the beginning of chapter 3, most of the inhabitants and, even the buildings of the island, would be transported to another world, the Spiritual world, actually this is the one where the spirits of luck live (same beings like the creatures that appear in the image of the tier one patreons).
This small world will be created and shaped, by friendly beings and and not so friendly beings, the latter will try to corrupt it, forming thematic worlds like a happy world, a dystopia, oneiric world…
Elana will have to travel to this worlds and fix/cleanse them to get more resources and advance through the story.
· A more immersive system:

In this world, Elana would move through to the different areas as if walking through them (instead of always have to go back to the map). We might even do an animation of Elana walking (if Root is able to make it look good enough).
The system would change into more point and click/management game, and we’d most likely remove combats.
· All characters will be “singular” characters:

We would do standing images for all the characters like we did for Rala, Tina, Kaeryn… With different facial expressions to accompany the text (no sure if they will be animated because it will be lot of them). We would use a more classic RPG dialogue system, which will help us to shorten the texts and also show almost always images in the screen, making the texts parts less tedious and more fluid.
When Elana approaches the other characters, she could trigger an event, or just have a plain conversation (“Hello!”), in this case, Elana would have options to interact with them as well.
· More linear development:

When Elana completes an area, she’ll be able to go to next one (or the couple next ones), straightening the development of the story. This will mean less freedom (to roam around) in exchange for more consistency in the story, and, also for the game’s development, meaning that there would be more chances to release more playable updates and save/load games through versions.
This areas would, most likely, have a special minigame at the end, in order to complete them.
· Sex cademy:

There would be a sex academy, this academy would be the center of everything, the main core. Taking the place of the actions and the influence from the other two chapters, this academy would be like the management system of the tavern but extended, and the way Elana will earn the energy/points/whatever she’d needs to advance through the story.
Every time Elana completes a world, she’ll earn a new teacher, as well as students to fill and manage this academy.
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Well… That’s it for the glossary. Hope you’ll like the idea.

Even if you are not into one of the voting tiers, we would love to know your thoughts about this ideas so, we encourage you to leave us a comment and let us know what do you think about it.

Have a great day!





5 comments:

  1. Right now, with the only information of this announcement, it is hard to imagine what it would look like after having the chapters 1 and 2 so similar.
    I have to say that I am a little skeptical about the "more linear development" thing, but it is just details when put in comparison with all the other changes that seem rather promising.
    Moreover, I assume that you already have a rather clear idea of what you want to do, and with all your great past achievements, I just believe it will be a new success. :)

    I do not know what will be the votes result, but I clearly will be with you whatever you come with. :D

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    Replies
    1. The more linear development thing will not change much the dynamics more than have to unlock the areas through completing others, and revealing the main story in one direction instead of randomly receive the fragments like in chapter 1 and 2 (there were incentives to turn it more linear in those chapters but it wasn't exactly linear). Even so, once opened it will be the possibility to to go back and interact with those areas later.

      Thanks for your trust in our work ^^

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    2. Thanks for the clarification, it is now clearer in my mind.
      It depends of what you will do exactly about it, but well managed, it sure won't harm the game.
      And as I said earlier, I have no doubt you will do just fine :)

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  2. I like the idea of a more consistent story, and I don't mind giving up "freedom." The current influence system gets boring fast and feels like a chore.

    Love what you guys do. Root is one of the greatest artists I've seen.

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