Saturday, July 25, 2026

Mojo hunter updates




Hi everyone!
This week we did a little focus one filling a little the forbidden valley for Mojo Hunter. There is still things to adjust and it can be a little bit of a rabbit hole where you can keep doing more and more but we think we are close to have the initial areas presentable for the first version.

On a side note, we are still waiting for the approval of the first game on steam, we'll keep you informed.

Have a nice weekend!


Do you like our games and want to help us to make possible continue doing them?
Please consider becoming one of our patrons.
But you can helps us too without spending any money by liking and sharing our content! :D

https://www.patreon.com/elanachampionoflust
https://twitter.com/elana_official

Friday, July 10, 2026

Friday post!




Hi everyone!


After the sad announcement/ possible heads up development still continues!

This week we've been continuing working one pending art for the version and also, among others, adding boundaries and invisible barriers on the 3D scenery to avoid possible traps where you can get stuck, fall or cross into a part of the map when you are not supposed to be yet.

Besides we've been hearing your comments and we are in the process of uploading Magic Dorm 2 on steam as a test. Thanks for your kind word and ideas.

Have a nice weekend!

Monday, July 6, 2026

Announcement

Hi everyone,

Today we have to make some sort of a sad announcement.
It is not a secret that for a while we've been financially struggling and we've reached a point that we have to make a decision, a decision we probably smartly had to make some time ago but we emotionally delayed.

After a lot of consideration we have decided that, if after releasing the first Alpha of Mojo Hunter, giving it a month or so after, if the interest for this project hasn't increased significantly in the form of financial support, we'll close this patreon and we will conclude this adventure with Knot Games.

Please don't look at this announcement as an intent to collect more money because if this was our intention this will not be the smart thing to do. Look at it more like as a heads up because we think it is the fair thing to do.

In any case and as always, we are eternally grateful for all this years and the support you have given us that made it possible.

Have a great day.

Wednesday, July 1, 2026

Mojo evolution

 

As the characters in Mojo hunter regain their mojo they will slowly return to their original full mojo states.

https://www.patreon.com/elanachampionoflust

Sunday, June 28, 2026

Weekly post!


 
Hi everyone!

We just updated the android version of the last Frisky island version because there was an error that could make the game crash in the first combat of Jane's campaign.

Also this week Knot jumped on the development of Mojo hunter and the main terrain for the game is already been assembled in place and can be explored! Next week more!

Have a nice day!

Saturday, June 20, 2026

Frisky island 1.5 Android version uploaded




Hi everyone!
We just uploaded the Android version for the latest version of Frisky island
https://www.patreon.com/elanachampionoflust/posts/frisky-island-1-160182702

Have a nice weekend!

Saturday, June 13, 2026

Frisky island updated to 1.5, browser version and Lunch Sketches from suggestions




Hi everyone!
We just uploaded some artwork extra for Mojo Hunter and updated Frisky Island adding the browser version (android coming soon).

https://www.patreon.com/elanachampionoflust/posts/frisky-island-1-160182702

1.5 UPTDATES:
· Fixed a bug that made quick matches only against Kingdom world enemies.
· Fixed the interface to make easier to read stats and descriptions.
· Adjusted the interface of the creation of cards.
· Now the cards have the icon of their area.
· Fixed a bug that could make the game freeze when you clicked during the animations for Tina and Jenara.
· Fixed a bug that allowed to click through pop-ups in the deck creation menu.
· Adjusted the change of language (now changes instantly).
· Now most of the starter cards have level 2 to make the beginning easier.
· Now the cards of the enemies on quick matches will not have more level than the card with most level on your deck.
· Fixed a bug that could appear when getting cards of level 5+.
· Fixed a bug that showed the wrong level when you got a new card.
· Fixed a bug that made possible get the villager as a commander.
· Fixed a bug that made the campaign move forward event if you won a previous match instead of the current.
· Now the campaign unlock linearly (when you finish one, the next unlocks).
· Changed the overall interface.


Have a nice weekend!

Thursday, June 4, 2026

Frisky Island - Card Game Alpha 1.4 ready!




Hi everyone!The latest version of Frisky island is ready. (now the windows version and browser and android soon).
https://www.patreon.com/posts/frisky-island-1-160182702
We just uploaded some more animations for Mojo hunter too and the latest lunch sketches from suggestions.

Updates:
· Added volume control in the options menu.
· Now the pop-up for the cards appears faster.
· Fixed a bug that made the golden cards appear with a skill they did not had.
· Fixed a bug that made cards appear at the wrong distance from the camera.
· Fixed a bug that could made the rewards appear wrong.
· Fixed a bug with the visual effect of dust.
· Added 18 cards of guards from Kingdoms.
· Added 3 Commanders, Kaeryn, Rala and Jenara. Rala throws random projectiles with a 30% chance to impact your own cards, Kaeryn steals a spell from the enemy and Jenara deals a big hit to a card but affecting the ally guard in front of it.
· Added the Kingdoms campaign.
· Added the Legendary campaign.
· Fixed a bug that caused the mirror skill (spikes) freeze the game when it was used by the enemies.
· Fixed a bug that made the game freeze if Tina used a spell after throwing the cow.
· Added a code that should prevent conflict with older saved data from previous versions.


Have a nice weekend!

Friday, May 22, 2026

The attack of the Williwawa

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Friday, May 8, 2026

The Mojo Master






Hi everyone!
We already told you a little about her sometime ago but it was time to work on her a little too. The Mojo Master is the goddess of mojo who usually inhabits the forbidden valley with her followers.
In the game she'll convince/force our hero to help her and will follow him as the spirit followed Elana or as Navi follows Link in The Legend of Zelda games but... she is just a little more high energy/intrusive/needy/playful than them.

During this week we've also begun to work on the animations for the 6 rascal spirits and the next version of Frisky island seems to be coming along nicely.

Have a nice weekend!

Do you like our games and want to help us to make possible continue doing them?
Please consider becoming one of our patrons.
But you can helps us too without spending any money by liking and sharing our content! :D

https://www.patreon.com/elanachampionoflust
https://twitter.com/elana_official

Saturday, May 2, 2026

Weekly post!

 


Hi everyone!

This week Knot has been working one the next version of Frisky Island and will be at it for a month or so adding as much to the game as he can while some of the assets of Mojohunter are being prepared.

As for Mojohunter this week we have designed two more enemies to complete the one you can encounter on the initial area as well as made the base animations for them (available for the corresponding tiers) and we've open the animation poll to decide how their animations should be:
https://www.patreon.com/posts/mojohunter-poll-157054660
We'll close the poll when we'll begin to work on Wensday to begin to work on spicy stuff again that is has been a while.

Also what you see in the image with the blurred document is something we had to do at some point and we kinda begin to need it. We've settled each enemy for each area (45+ in total), decided their stats, the levels of the areas, calculated their hit points, damage, xp provided, their attacks... the levels of the hero, his attacks and how you'll obtain them... Defined the Npcs, which ones provide what when you return them enough mojo and little bit of how the movement of the world will be restricted (some will be tied to level, some to physical barriers, quests and such).
Basically a structural guide for us to build around instead of just notes and definitions which we had so far.

Have a nice weekend!

Friday, April 24, 2026

Android version for Hornyfestation ready!


 


Hi everyone!

We finally got it! Gave us some trouble too but we have the android version for Hornyfestation too.
https://www.patreon.com/posts/153950973?collection=162002

Next week and for the next 30 days or so, Knot will be working on a new version of Frisky Island, probably adding the cards for the characters of the world Kingdoms from Elana, Champion of Lust chapter 3 and expanding the card game further.

As for Mojo Hunter we've finished painting the main terrain and we've done a test fo a friendly NPC (Bernie) and her mojo stages and also been experimenting with animations for the idles (dances and stuff) and the conversation avatars. We think we are all set and to begin to specify and develop what it would be needed for a first playable version.

Have a nice weekend!


Do you like our games and want to help us to make possible continue doing them?
Please consider becoming one of our patrons.
But you can helps us too without spending any money by liking and sharing our content! :D

https://www.patreon.com/elanachampionoflust
https://twitter.com/elana_official

Sunday, April 19, 2026

Weekly post

 

Hi everyone!

We've finally managed to fix the problem with the performance of the browser version and already reuploaded it: https://www.patreon.com/posts/hornyfestation-153950973
Android version should be ready in no time :D

After it Knot will work on a new version of Frisky Island (card game) while Root works on the assets to begin Mojo Hunter.

As for Mojo Hunter the frame rate winning from the poll is 12fps which is what you can see on the example gif. Keep in mind that this animations substitute only what instead would be mostly and idle animation loop for the enemies, so we think this will quite enrich the experience. We think the painting of the main terrain will be done during next week and will begin the work on the objects (trees, houses) as well on some npc for the first areas. We'll probably open some animation polls for the sexy time scenes for the characters already designed (by the way this one is a rascal spirit type Great Hare full of stolen mojo, the others already shown were lambettes, bunnas and shephardias).

Have a nice weekend! (Almost week ^^u)

Do you like our games and want to help us to make possible continue doing them?
Please consider becoming one of our patrons.
But you can helps us too without spending any money by liking and sharing our content! :D

https://www.patreon.com/elanachampionoflust
https://twitter.com/elana_official

Sunday, April 5, 2026

Frame rate poll?




Hi everyone!It has been brought to our attention that with AI the animations tend to look too floaty with too much movement and we can agree with it. Because of this we've been experimenting with different frame rates, which for gentleman of certain age like myself, with less frames it gives me more videogamy vibes.

But we wanted to ask you, which one you think it would look better? Picture them as the enemies roaming the 3d environment of the world or in their idle/combat poses which would be the uses we have in mind for it (scenes and events will be animated as we've been doing until this point).

As an exception we leave it as an open poll for everyone because we want as much points of views we can get.

Which frame rate do you think would look better for the game?

https://www.patreon.com/posts/frame-rate-poll-154831943

As an additional info, less frames demand less machine to run de game obviously, but you should choose without having that in mind. We've ran some tests and doing one or the other takes us more or less the same work.

Happy Easter!


Thursday, April 2, 2026

Friday post on a Thursday!


Hi everyone!
This week we've continued developing Mojo Hunter and the rascal spirits!

Mostly this week we've been investigating how we'll build the 3d world (to see viability to run it and efficiency) and begin working one it. Also we've divided the world in 8 ecosystems which will have different rascal spirits (enemies) and we've been experimenting with AI to do the combat and idle animations to see if it would be a good idea to cut development time and offer better product. The rest of the sexy time scenes or other event would still be done as usual as we've been doing them so far.

Approximately, we'll aim for about 40 types of enemies (2-3 for each ecosystem plus their advanced/chief versions) and around 10 npcs. This number will probably be decreased or increased as the development advances and although we've defined them a little already, it is just a base to lay as guide to work on the bigger structure.

As for Hornyfestation, Knot is still working on the implementations to improve the efficiency of the game running but thinks it could be done with the Android version by the end of next week.

During this weekend well probably be publishing the weekly lunch sketches so, if you have a suggestion in mind and you want us to do it (if you are in the villagers tier and above), don't hesitate and tell us!

Have a nice weekend!

Friday, March 27, 2026

Friday post!




Hi everyone!
With Hornyfestation mostly done (Knot will be still working a little on it preparing the Andorid and such) We've begun to work on Mojo Hunter, establishing the world how we'll do the things and such. Since the concept of an exterior world is new to us for development we've been experimenting and researching a little this week and we'll do some more experiments with how the characters will roam the world and such.

Our idea is make an auto-conclusive story that will happen in the map you see in the image but, if we see the game is liked, we could extend it making new areas as in a half-open world.

Don't forget to check Hornyfestation:
https://www.patreon.com/posts/hornyfestation-153950973

And have a nice weekend!

Wednesday, March 25, 2026

Hornyfestation beta!




Hi everyone!
We got it here! Took us some extra days because it was lagging a little specially with the browser version but it seems we've been able to adjust it. Beside the possible bugs that could appear we call it beta because we'd also like to try another adjustment to improve the efficiency but the game is mostly done.

Updated:
· Added 3 new entities.
· Added the hospital.
· Fade effects added and adjusted to make some scenes more fluid
· Added text when the shadow entities jump on you when you fail an entity reveal.
· Now if the arousal bar is full and you fail an entity reveal you lose.
· Now if you perform the ritual at with the full arousal bar you lose.
· Adjusted general UI
· Added sound effects.
· Fixed a bug with the erotic novel.
· Added credits.
· Some lights have been adjusted.
· Now you can purchase scenes in the gallery. Every time you complete a run in a haunted location you can you'll receive some coins if you have revealed their identity or their identity and kink, freeing it. Depending on in which location you've did it you'll receive more or less coins with which you'll be able to purchase scenes in the gallery.

Have fun!

https://www.patreon.com/posts/hornyfestation-153950973

Saturday, March 14, 2026

Status!




Hi everyone!
We are almost there and it is possible that the beta/final version of Hornyfestation is ready next week! The one after that at most.

Have a nice weekend!

Friday, March 6, 2026

Friday post!

 




Hi everyone!

Some more animations are done and already uploaded and the rest are halfway done, so it is now a mater of complete it along with some details and be done!




Have a nice weekend!

Friday, February 13, 2026

Friday post!




Hi everyone!
The images of the last entities is mostly done and soon we'll open a poll for their animations.

Have a nice weekend!