Sunday, April 19, 2026

Weekly post

 

Hi everyone!

We've finally managed to fix the problem with the performance of the browser version and already reuploaded it: https://www.patreon.com/posts/hornyfestation-153950973
Android version should be ready in no time :D

After it Knot will work on a new version of Frisky Island (card game) while Root works on the assets to begin Mojo Hunter.

As for Mojo Hunter the frame rate winning from the poll is 12fps which is what you can see on the example gif. Keep in mind that this animations substitute only what instead would be mostly and idle animation loop for the enemies, so we think this will quite enrich the experience. We think the painting of the main terrain will be done during next week and will begin the work on the objects (trees, houses) as well on some npc for the first areas. We'll probably open some animation polls for the sexy time scenes for the characters already designed (by the way this one is a rascal spirit type Great Hare full of stolen mojo, the others already shown were lambettes, bunnas and shephardias).

Have a nice weekend! (Almost week ^^u)

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Sunday, April 5, 2026

Frame rate poll?




Hi everyone!It has been brought to our attention that with AI the animations tend to look too floaty with too much movement and we can agree with it. Because of this we've been experimenting with different frame rates, which for gentleman of certain age like myself, with less frames it gives me more videogamy vibes.

But we wanted to ask you, which one you think it would look better? Picture them as the enemies roaming the 3d environment of the world or in their idle/combat poses which would be the uses we have in mind for it (scenes and events will be animated as we've been doing until this point).

As an exception we leave it as an open poll for everyone because we want as much points of views we can get.

Which frame rate do you think would look better for the game?

https://www.patreon.com/posts/frame-rate-poll-154831943

As an additional info, less frames demand less machine to run de game obviously, but you should choose without having that in mind. We've ran some tests and doing one or the other takes us more or less the same work.

Happy Easter!


Thursday, April 2, 2026

Friday post on a Thursday!


Hi everyone!
This week we've continued developing Mojo Hunter and the rascal spirits!

Mostly this week we've been investigating how we'll build the 3d world (to see viability to run it and efficiency) and begin working one it. Also we've divided the world in 8 ecosystems which will have different rascal spirits (enemies) and we've been experimenting with AI to do the combat and idle animations to see if it would be a good idea to cut development time and offer better product. The rest of the sexy time scenes or other event would still be done as usual as we've been doing them so far.

Approximately, we'll aim for about 40 types of enemies (2-3 for each ecosystem plus their advanced/chief versions) and around 10 npcs. This number will probably be decreased or increased as the development advances and although we've defined them a little already, it is just a base to lay as guide to work on the bigger structure.

As for Hornyfestation, Knot is still working on the implementations to improve the efficiency of the game running but thinks it could be done with the Android version by the end of next week.

During this weekend well probably be publishing the weekly lunch sketches so, if you have a suggestion in mind and you want us to do it (if you are in the villagers tier and above), don't hesitate and tell us!

Have a nice weekend!