Thursday, April 2, 2026

Friday post on a Thursday!


Hi everyone!
This week we've continued developing Mojo Hunter and the rascal spirits!

Mostly this week we've been investigating how we'll build the 3d world (to see viability to run it and efficiency) and begin working one it. Also we've divided the world in 8 ecosystems which will have different rascal spirits (enemies) and we've been experimenting with AI to do the combat and idle animations to see if it would be a good idea to cut development time and offer better product. The rest of the sexy time scenes or other event would still be done as usual as we've been doing them so far.

Approximately, we'll aim for about 40 types of enemies (2-3 for each ecosystem plus their advanced/chief versions) and around 10 npcs. This number will probably be decreased or increased as the development advances and although we've defined them a little already, it is just a base to lay as guide to work on the bigger structure.

As for Hornyfestation, Knot is still working on the implementations to improve the efficiency of the game running but thinks it could be done with the Android version by the end of next week.

During this weekend well probably be publishing the weekly lunch sketches so, if you have a suggestion in mind and you want us to do it (if you are in the villagers tier and above), don't hesitate and tell us!

Have a nice weekend!

No comments:

Post a Comment