Friday, December 16, 2016


Hi everyone and sorry for be so silent lately.

We’ve been dealing with some extra chores and leaved aside a little our communicative tasks.

Good news is the alpha is going well but as usual, most of it will depend on how last week work goes.

What can you expect?

 Worst case:

·New skill tree

· Find villagers to be influenced particularly instead of random villager of the area.

·Events in the forest, the market and the farms, but some texts only in Spanish (plus ragdolls to select the events).

· Physical actions ready (except for some of the animations not ready yet)

· Magical actions half made.

· The possibility to transform Elana.

· Multiple slots to save.

Best case:

· All of the above.

· All magical actions

· All text translated.

· New tutorial.

· Unique villagers + a book to follow their stats.

· Update of chapter one with images and bug fixes.

Have a nice weekend!

Friday, December 9, 2016

Cunnilingus lvl 2 for chapter 2

Animation for cunnilingus lvl 2 done.

Already available to our $10+ patrons.

Wednesday, December 7, 2016

Cunnilingus lvl 1 for chapter 2

Animation for cunnilingus lvl 1 done.

Already available to our $10+ patrons.

Saturday, December 3, 2016

Loola, north hunter.

"Quick take of your pants!" "Why?!" "We have to get warm or we could die!"

Uncensored image available for $10+ patrons.

I take the opportunity to make the weekly report too :P

U53ful 1d1o7 and Xanazz worked on observing events for chapter two, Root worked on some images for the actions, some sponsored events and made half animation for actions too. Knot been working on the interface, building the areas, the events system and the new way to interact with the plain villagers. Also we have been discussing a lot about the new combat with more allies and the the way to collect ingredients and spirits.

Have a nice weekend!

Thursday, December 1, 2016

Friday, November 25, 2016

Weekly report

During last weekend we discovered a problem to use Unity with our animations. There was no problem with the pieces on the first layer but when it comes to recognise the pieces from other layers the program simply ignore them or don't find them. This could make us redo almost every animation but also spend quite more time to animate with our animation system. So... after try to find a possible solutions, we finally decided to keep going with Flash.

We know this can be frustrating for you because Knot spent almost two weeks learning and working for this and I can asure you it's frustrating to us too. In any case but we'll compensate the time lost. Since Root was sick for a couple of days during this week and lost some time too, we'll be doing some extra hours of work for a couple of weeks to be sure to catch the development planed. Even if, after this couple of weeks we see, we still are a little too short of time for the next alpha, we'll work on weekend or whenever it's necessary to have it finished before holidays ^^

Now the real report... U53ful 1d1o7 and Xanazz had been working on observing events for chapter 1, Root made three animations and Knot prepared the interface for chapter two. City, possibility to save choosing slots, and a lot of little necessary things.

Have a nice weekend!

Blowjob lvl 2 for chapter 2

Animation for blowjob lvl 2 done.

Already available to our $10+ patrons.

Blowjob lvl 1 for chapter 2

Animation for blowjob lvl 1 done.

Already available to our $10+ patrons.

Thursday, November 24, 2016

Friday, November 18, 2016

Weekly report

This week U53ful 1d1o7 and Xanazz had been working on observing events for chapter 1 (they both will probably focus on it for a couple of months). One of our computers at the office died and, luckily, Knot had been able to fix it the same day but Knot and Xanazz almost lost one day of work. Other than that, Knot been still checking the new program to make the game and started working with the interface. If there is no major problem with it (Unity) will definitely use it to continue developing the game. Root worked on some images for the physical actions, worked a little on sponsored events, made an animation and wrote the base observing events for the farms.

Have a nice weekend!

Fingering lvl 1 for chapter 2

Animation for fingering lvl 1 done.

Already available to our $10+ patrons.

Friday, November 11, 2016

Weekly report

As we said we'll keep you a little informed of whet we did during the week. Xanazz worked a couple of days on adapting the art and after keep working on observing events from chapter one as  U53ful 1d1o7  was doing. Knot worked on some bugs and been exploring and testing with another programming system to see if we leave Flash and AS3 to find the possibility to code the game better and faster and Root worked on some forum and sponsored events, a couple of images and animations for the physical actions and wrote the basic observing events for the forest.

Next week we'll include a pretty image to make this posts less boring :P

Thursday, November 10, 2016

Rough road map for chapter two



· Slide intro
· Intro like a singular character event (like on chapter 1).


On this chapter the plot will focus on the division of the church of Stallos. Since the king has changed and the archmage is mad, nor the guards or the mages will attack Elana now (the prison and the night events of the guard will keep the same line since the king and the queen doesn't really care much about the village right now), but the church will create some kind of the special forces to fight Elana but not in the same way of chapter 1.

Now when you'll enter an area it will be a possibility to find this special forces there and Elana will be not able to perform any action there. She'll have two options, beat them to perform the actions or wait some hours until they leave.


After the initial impact of Elana's actions the villagers have thought and somehow fill ashamed for their behaviour and Elana's mission will take a step back. On the other hand the villagers have started developing preferences and sensitivities so the way to influence will change.

Every area will have 10-20 villagers who will appear in precise hours of the day (For example: Laura, Lio, Arol and Inno will appear in the market from 10 am. to 14 pm.) and every villager will have 4 levels:

0 : The villager will refuse to participate on Elana's regular actions. Elana will have to perform certain amount of soft actions until the villager is “unlocked” and allows Elana perform regular actions (some of the villagers will skip this level).

1 : The villager will allow actions from level 1

2 : The villager will allow actions from level 2

3 : The villager will allow actions from level 3

Each one of this levels will have a bar to fill to make the villager level up.

The villagers will also have three base states:

1 : Neutral: Doesn't prefer magic or physical

2 : Favorable magic: Prefer magic and doesn't like physical.

3 : Favorable physical: Prefer physical and doesn't like magic.

They also will have preferences. Every action will be stronger or weaker but the result of the action will have a bonus or a penalty depending on the preferences of the villager. This preferences could be known by observing the reaction of the villager to the action or by purchasing a magic skill to scan the villagers to know their preferences.

On this chapter Elana will not fight to increase her influence but to make grow the faction of the church who supports her.


Elana will have to get used to her new power and body so she will have to learn again most of their skills. This skills will have to be upgraded to perform actions transformed and have more powerful effect.


Actions of level 0:

· Conversation
· Loving touch

Actions of level 1:

· Rumours --> Dirty advances
· Kiss --> sloppy kiss
· Sexy dance --> Lap dance
· Bad touch --> Rain of thousand hands
· Masturbation (show) --> Masturbation (show encouragement)

Actions of level 2:

· handjob/fingering --> Jerk off fingering level 2
· Oral --> Oral lvl 2
· Titjob/dildo --> Titjob/dildo lvl 2
· Footjob --> Footjob lvl2
· Villager takes the initiative.

Actions of level 3:

· Fuck/scissors --> Fuck/Scissors lvl 2
· Anal (strapon with woman) --> Anal (strapon with woman) lvl 2
· Fuck (the villager takes the initiative. Strapon with woman)--> lvl 2
· Strapon foreplay (woman)


Actions of lvl 0:
· Scan
· Heat

Actions of level 1:

· Spiritual form lvl 1
· Magic wind lvl 1

Actions of level 2:

· Spiritual form lvl 2
· Magic wind lvl 2
· Visions --> Powerful visions

Actions of level 3:

· Spiritual form lvl 3
· Spontaneous arousal --> Powerful spontaneous arousal
· Electro arousal (only transformed)


More or less like the chapter 1 but taking a step back and end reaching more “advanced” situations.


More or less 6 new events for each one of them (one could have 12 and one 3).
Some of them will reach the status of “friends” and Elana will be able to training them (spending xp points with images or animations) until they convince them to perform actions with her and eventually fight with her.


The events will work the same way they do on chapter one but it will be the possibility of collect magic ingredients and hunt spirits/entities (explained after).



· Female elves town: Combination of observing events and quest events.
· Male elves town: Combination of observing events and quest events.
· Path to forbidden area: Probably not accessible.

This areas will probably have some subareas.


· Savage people area: Combination of observing events and quest events.
· Renegades camp/town: Where the expelled villagers live.
· Sub areas of the renegade camp:
· Commander area: Area with the leaders of the renegades
· Black market: Elana will be able some rare items here.
· Arena: Zone with combat sequences.
· War zone: Where the renegades are in war with the demons. Zone with combat sequences.
· Demonic portal: Where the demons come from. Probably with a dungeon to explore.


Merfolks town: Combination of observing events and quest events.
Ship graveyard: Combination of observing events and quest events.


· Fairy village: Combination of observing events and quest events.
· Catacombs: Combination of observing events and quest events. Place to train spiritual form.
· Church room: Combination of observing events and quest events. First headquarters of the church faction who follows Elana.
· Training zone: Were Elana will learn violent attacks.
· Archives: To learn lore of the island.
· Lab: To create potions and objects.
· Clone room: To create spirits and maybe body modifications.
· Tower of the academy: To start events of Scylla.


Possibility to find 12 ingredients to create 65 potions/objects.

Will be needed and object from the black market to find them.


With the same object to find the ingredients Elana will be able to find entities at night, to fight and catch their essence. With this essence Elana will be able concentrate the spirits on the clone room and use their powers for fights, actions, quests...

Could appear some entities or spirits like: fury, happiness, envy, laziness, dreams, pride, shadow fairies, lady of the shadows, ghosts, war, death, plague, hunger...


Maybe we'll add a collecting card game with no relevance on the development of the game. This game will be like the combats, regular game but moved to a sexual ground.

Handjob lvl 2 for chapter 2

Animation for hanjob lvl 1 done.

Already available to our $10+ patrons.

Wednesday, November 9, 2016

Handjob lvl 1 for chapter 2

Animation for hanjob lvl 1 done.

Already available to our $10+ patrons.
Soon a rough road maps for chapter 2.

Friday, November 4, 2016

Chapter 1 beta 1.6 and chapter 2 intro patreon release / Chapter 1 beta 1.5 public release

Intro for chapter 2 and a little additions for chapter 1 released for patrons.
Since a playable version for chapter two will take some time (two months or so) we'll keep you informed about how the developing is going

Chapter 1 beta 1.6


· Added 7 images for observing events on the tavern.

· Added 6 images for observing events on the farms.

· Added 2 images for observing events on the academy.

Chapter 1 beta 1.5


Friday, October 28, 2016

Android app of chapter 1

It took more than we expected but we finally got it here ^^

Available being $1+ patron or through MiKandi app.

Thursday, October 27, 2016

Happy Halloween!

Happy Halloween!

Oh, wait... Wish happy Halloween before the date means bad luck... Or it was the happy birthday? Should be the happy birthday... HAPPY BIRTH... damn... HALLOWEEN!

Thursday, October 20, 2016

In another reality...

“The patient is suffering a severe swelling... Nurse Amy... What do you think is causing this?

“I... I... I think you are causing this Dr. Jane...”

“Oh... I must disagree, my dear. I think you are causing this... I'll show you... Bring me your hand"     

Uncensored image available for our $10+ patrons. 

Tuesday, October 18, 2016

Nobody expects the Stallos inquisition!

Quick concept for the Guard of the peace of Stallos (provisional name until the translator checks it)

Friday, October 14, 2016


New exclusive art added for $10+ patrons.

Tuesday, October 4, 2016

Starting chapter 2

We have started working on chapter 2.

We'll work one day of the week on chapter 1 to polish it and finishing the images left and the rest of the days we'll be working on the next chapter.

Picture for the intro of chapter 2.

Friday, September 30, 2016

Alpha 3.5 for patrons / Alpha 3.0 (beta 1.0 of chapter 1) public release

Patreon release:

This month we had published some little versions and this is the sum of all upgrades for the month:

Chapter 1 beta 1.2 (alpha 3.2)

· Optimized text boxes (not on the intro).

· Now you can skip text with the SPACE key.

· Now you can choose the answers of text boxes with the keys 1, 2, 3 and 4.


- Cleaned background sounds.

- Added sounds on the king/queen scene.

- Added some sounds on the Allor event.

- Added some sounds on Jane events.

- Added some sounds on observing events.

- Added some interface sounds.

· Now when the bards gives you money, the money apears without having to leave the tavern .

· Added pop-up on Lodred ritual event.

· When you go to jail the alarms go down to it's base state.

· Added money icon.

· Fixed arrow in archmage fight.

· Now the canyon is not accessible at night.

· Fixed some faces of Elana on the intro.

· Optimized skip buttons (not on the intro).

Chapter 1 beta 1.3 (alpha 3.3)

· Now when you make an area attack in combat all enemys get aroused instead of only the one selected.

· Fixed some errors with the images of Alphara and Omegara in combat.

· Combat optimization ( fixed arrows, selection of the enemys, arrows...)

· Optimization of the transition animations of day and night.

· Optimization of the animation when leveling up the areas.

· Fixed music bug in the room of the tabern.

· Fixed night event in the market wich could made the game freeze (spanish version).

· Now events keep the music (all music still provisional).

· Added sounds on the archmage event.

· Chained new chain observing events.

· Added 4 images for observing events in the forest.

· Added 4 images for observing events in the market.

· Replaced sketches.

Chapter 1 beta 1.5 (alpha 3.5)

· Fixed music bug on the archmage event.

· When you fight alone with the archmage now, it doesn't say he falls in ecstasy when you win.

· Fixed bug from the 1.3/3.3 version that made the game freeze when the guards made the battle cry in combat.

· Fixed the bug with the bribery at the castle.

· Added 1 animation on the hot springs.

· Added 1 animation on the forest.

· Added 5 images for observing events on the houses.

· Added 3 images for observing events in the academy.

· Added 2 images for observing events in the castle.

· Added sound on 24 events including rituals.

· Added sounds on combat.

Public release:

Thursday, September 29, 2016

Hot springs animation

Already available for $10+ patrons.

Wednesday, September 28, 2016

Medicine woman animation

Already available for $10+ patrons.

New artist ready to join the team!

We’ve been talking with the awesome artist Xanazz during the last month and when we’ll hit the next milestone we are ready to start working with him to add even more content every month! ^^

Sunday, September 25, 2016

Wich spell

“The story tells that, if you go too deep into the woods, the evil witch who live there will catch you, cast a spell on you and you will be her’s… forever.”

New exclusive art added for $10+ patrons

Wednesday, September 21, 2016

Concept of the savage people

Male elves concept

Elves society it's been split for centuries. The differnt life philosophy between the males and the females make them start living apart and now most of the female elves deny the existance of the males and for the rest the males are something taboo, something wrong and horrible.

Note: We were not going to include male elves but, since the females are quite preppy (not sure if the right word), we thought this addition could open quite possibilities.

Tuesday, September 20, 2016


Concept of demons for the game.

Tuesday, September 6, 2016

Playing at the farms

Image for the game from U53ful 1d1o7.

Wednesday, August 31, 2016

Chapter 1 Beta (Alpha 3.0) for patrons

Finally we have the "beta" of chapter one here. Thanks for your patience.


· A new battery of observing events written by Turnip. We've been working for several months with the writer Turnip and finally we had added more or less 12 observing events in every area written by him (with it's own ragdolls).

· Tutorial updated with the new features.

· Replaced sketches from the previous version for the final images.

· Added fairy village in the forest (nothing to do there yet).

· Added smithy in the square with 1 image.

· Now you can get a lock to close the door of the room in the tavern to avoid the drunk man during the night.

· Now you can visit the seer in the houses with 1 image and 1 animation (the closer to a walkthrought you'll get from us :P).

· Added note to reread the predictions from the seer.

· Added unlockable gallery, not as much complete as the $10+ patrons but quite comlete. Once unlocked the sections will apear when the areas or characters are fully completed (Hints: night, houses, Lodred).

· Added meeting room in the church (nothing to do there yet).

· Added training area in the castle (nothing to do there yet).

· The mountain is no longer an "area" like the others. Now you can access there through the houses and the farms going through the canyon.

· Changed the text of the elves in the entrance of the mountain.

· Through the canyon you can go to the path of the river (there is a choice event there but nothing more to do there yet).

· Now you can go to the inner door of the academy.

· Now you can use the sigils there (once is unlocked, with all the requirements reached, could be it will not open because of a bug but if you go out of the academy and enter again it will work).

· Added Archmage Allor with combat events. With the events and the combat, more or less 25 images and 1 animation (we recomend have all trainings done and the books from Rala's shop for this part. Also some potions will not be a bad idea).

· Added Elana and spirit transformation.

· Added animation of Elana's transformation.

· Now the chapter can be ended (but you can keep playing if you want).

· Added auto-save. When you'll go to load the game it will let you choos betwen the auto-saved game and the regular saved game.

· Added spanish texts (not checked, some mix of languages could apear). The language can be changed while playing in the options menu.

· Added 2 night multiple choice events in the market.

· Added 1 night event in the square.

· Added 2 night events in the farms, one of them a multiple choice event.

· Added 1 night multiple choice event in the houses (some of this choices will require to have some total level of influence or another event to be unlocked).

· Added 7 images in the academy (5 of them in the outside doors).

· Added 2 images for observing events in the market.

· Added 3 images for night events in the farms.

· Added 4 images for night events in the houses.

· Added 1 image for observing events in the church.

· Added 4 images for observing events in the farms (3 sketches).

· Added and changed images of the interface (animation of the areas leveling up, notes of the bards minigames, options menu, ritual icons...).

· Now the ritual 2 needs to be purchased.

· Added 9 backgrounds alltogether (the background of the castle replaced).

· Gallery updated.

· New debug codes (uploaded in a moment).

Known bugs (the bigger ones. We know quite more minnor) :

· The possible bug with the inner door of the academy.

· Somthing similar happens when the acuatic suplies is used or the mermaids events are seen in the hot springs and the beach. You have leave the area and then the events will update to the right level.

· Sometimes after you perform an action, the floating numbers will show you had earned "0" experiece but the experience will rise as it have to.

· The bug that freezes the farm. Didn't happened to us yet and still making changes to try to prevent it but if you find it please report it to us (similar bugs been reported happening in the room in the tabern and the castle but never happened to us either. Hopefully if this happen the auto-save could be a meantime solution). Also we know for some people this bug was fixed upgrading the latest version of adobe flash player on their browsers.

· Some subareas must be closed at night.

· Some maladjustments with the combat.

So, what it's left for chapter 1?

For this chapter we'll have to fix some bugs and adjust some things, add a lot of images for events and sounds.

During this month we'll focus on it but also to prepare a new android version and catch up with the images for the winnig events from the forum (probably releasing quicker hotfix instead of a monthly alpha). Once finished the month still will be working on images and bugs but we'll combine the work with the starting of the developement of chapter 2.

And what can we expect on chapter 2?

In general terms, beside have similar features with the chapter one, chapter 2 will probably have:

· Diferent paths to reach check points.

· Finite number of regular villagers. Instead of influence random villagers, every area will have it's own villagers and they will have it's own stats (preferences, dislikes...). The sum of their influence will give the total influence of the area.

· Mountain zone and east of the island zone with it's own areas (quite smaller than the current map. Maybe with 2-3 areas).

· Gather of magic ingredients to make potions.

· "Hunt" of spirits and magic entities.

· Friendship, training and cooperation with characters.

· Jobs like run the tavern or a cult of worshipers of Elana.

· Collecting card game?

All of this could seem a lot, and it is actually :P, but we'll cut or rethink parts of it depending of the developement or depending on what do you think about it.

Thursday, August 25, 2016

New animation

New animation for the game.

Already avalible for our $10+ patrons.

Wednesday, August 24, 2016

Tuesday, August 23, 2016

Final design for Elana transformed and... hum... Mr. X...?

Standing animations avalible for our $10+ patrons (Elana's costume and facial expresions can be changed).

Monday, August 22, 2016

Friday, August 12, 2016



Tickets 30$

Nov 3 The academy

Nov 12 The church

Nov 24 The market

Dec 4 Los Angeles

Just kidding... Just the archmage doing archmage stuff.

Have a nice weekend!

Animation polls

We just added the possibility for our patrons who have supported us with a lot of money to have more influence on the developement of the game.

Now, every time we are going to do an animation, we’ll show 3 sketches, and patrons with a valid $5+ pledge and $50+ of total support, will be able to vote on what sketch prefer to be a final animation for the game.

This way we can offer a little extra reward to the people who is helping us so much but also we can make the developement of the game somthing more alive, somthing we think it’s quite interesting.

Here are a couple of samples of polls already actives:

Thursday, August 4, 2016

Monday, August 1, 2016

Public release Alpha 2.6.6

This month we publish the public version a little before we release the patreon version because we are close to reach the "beta" for chapter 1 and will take a little more time.

Beside the updetes shown on this post, there is a new tutorial explaining the new mechanics:

Monday, July 25, 2016


We lived in fear for quite months waiting for this moment because we have almost zero expirience animating this way.

It will take a lot of work but we think the result could look very good. Maybe it trembles to much or doesn't end up well but we think it's worth give it a shot.

Friday, July 22, 2016